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Question by Noah-1 · Feb 22, 2011 at 11:08 PM · timertextures

Countdown timer with textures ?

Hello guys.

Does anybody know a simple way to create a timer with textures?

I created the textures for the numbers 0 to 9 and I was wondering how to make them work as a timer?

For example the zombieville money counter is using textures, how are they working?

Any help would be appreciated.

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Answer by Peter G · Feb 22, 2011 at 11:30 PM

I don't know for sure how Zombieville is creating its textures, my guess is that it is a font, but if you need to, you could probably do something like:

var digitSprites : Texture2D[]; //Fill with 10 values 0-9;

function CalculateScore (score : int) : Texture2D[] { var scoreImages : Texture2D[] = new Texture2D[3]; //This would create a value to the 100's.

 var onesColumn = score % 10;
 scores[0] = digitSprites[onesColumn];

 var tensColumn = (score % 100) - onesColumn;
 tensColumn /= 10;
 scores[1] = digitSprites[tensColumn];

 var hundredsColumn = score % 1000;
 hundredsColumn -= (tensColumn * 10 + onesColumn);
 scores[2] = digitSprites[hundredsColumn];

 return digitSprites;
 //We fill the array in this order so that when we iterate through with a foreach loop the hundreds will be the first value returned.
 //You could made a more generic version of this that could keep score up to any number of digits.

}

Then it would just be up to you to format the images into the correct spot.

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