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Split a mesh while using same UVs and texture position.
I'm working on a mesh splitter tool
What my tool currently does to "split" meshes: It creates 2 new objects each one with a new mesh. The new meshes have the same number of vertices and triangles as the original mesh, but only the selected triangles are rendered.
I want to keep the texture in the same position as the original but only show the part that is on the rendered triangles.
What would be a simple approach to apply the same texture from the original object into the divided parts?
Here's an image showing what I want to achieve:
textures-on-sectioned-mesh.png
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