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Question by bromley · Jun 24, 2016 at 06:58 AM · texturemeshsizescalinguv mapping

Texture on Unity Meshes

I'm trying to insert texture on Unity Meshes, like cubes but with different sizes, unfortunately the texture is terribly scaled when i put on them. I know the UV Mapping but i can do it if I create meshes on Blender, i can't do it with Unity Meshes.

Any advice?

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avatar image Eudaimonium · Jun 24, 2016 at 09:27 AM 0
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Well if you really don't want to create your UV mapped meshes in Blender, you can make a new material, go with Legacy Diffuse (or Bumped or Reflective Diffuse or whatever you need), and set custom Scaling and Offset numbers in the material itself that you will apply to the standard Unity meshes.

avatar image bromley Eudaimonium · Jun 24, 2016 at 09:54 AM 0
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I'll explain my problem: i created a house where all walls are Unity Box $$anonymous$$eshes, all floors are Unity Plane $$anonymous$$eshes, but everything else are Blender $$anonymous$$eshes... these last one have own UV map, but no walls and floors. So I want change texture scale in these Unity $$anonymous$$eshes and I can't create UV map for these. Besides i don't want create walls in blender!

avatar image Eudaimonium bromley · Jun 24, 2016 at 10:00 AM 0
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This is a bad way to build your level geometry.

You will want to create those walls and floors in Blender. In fact, you should create your entire interior as a single mesh within Blender, assign multiple material slots, UV wrap in such a way that materials tile when needed, and export everything as one single mesh.

Import into Unity and assign materials to their proper places.

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Answer by SarperS · Jun 24, 2016 at 07:25 AM

Create the meshes in Blender

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avatar image Eudaimonium · Jun 24, 2016 at 09:26 AM 0
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Best answer, have an upvote :D

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