- Home /
Discussion/design question
Having difficulties with voxel Terrain/Biomes
Hello, I've been looking into various voxel setups, and have begun looking into a couple of tutorials
specifically this one (http://forum.unity3d.com/threads/tutorial-procedural-meshes-and-voxel-terrain-c.198651/)
the code provided/created is proficient at creating a terrain of 2 types of blocks (grass/stone) But its very choppy and generally uniform.
How would/could I go about making certain areas smoother/possess distinctive qualities (IE flatlands/mountains)
Alternatively any information as to where I would research how to do this would also be appreciated
thanks in advance
Please post discussion/design questions on Unity Forums. Unity Answers addresses single, specific technical questions.
Answer by Cherno · Nov 16, 2014 at 10:33 PM
Take a (long) look at this thread:
http://forum.unity3d.com/threads/63149-After-playing-minecraft/page117
Follow this Question
Related Questions
Generating scalar field for a sphere 1 Answer
Cube made out of many voxels 0 Answers
Help with Generating Random Tiles 1 Answer
Unity Voxel Terrain and structures 0 Answers