- Home /
Unity builds with hardcoded paths
We would like to generate iOS builds through unity and then take those iOS generated builds and put them on a separate box for testing. The problem is that instead of copying the required plugin files Unity appears to have just set references to those files that link back to the unity project. This causes a problem when moving the xcode project as it is looking for a file located back on the original machine. Is there a way to get Unity to build the iOS projects with a copy of the actual file instead of a reference back to the file in my unity project? I have a pro license and am building on mac
Thanks for the help.
Your answer
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
iOS build size log output. What do the categories mean? 1 Answer
Final ios build size 1 Answer
how to build an ios App for distribution 1 Answer
Android refusing to build .apk file 0 Answers