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Question by Alexey F · Aug 14, 2015 at 05:45 AM · rotationjavascriptvoidmathf.clamp

how to clamp a void operator properly

Hi, i have an object that has a z rotation that should be clamped to 45 degrees each side. The problem is that transorm.Rotate returns nothing and im a bit stuck how to clamp it properly. will appreciate any help.

Thanks in advance.

 #pragma strict
 
 public var speedModifier: float;
 public var speed : float  = 0;
 var arm : armScript;
 public var position : Vector3;
   
 
 function Update (){
 var armAngle: float = arm.angle;
 
 if (armAngle > 0.42){
    speed = -20;}
    else {speed = 20;};

 transform.Rotate(Vector3.back, speed * Time.deltaTime);
   
   GetComponent.<Rigidbody2D>().velocity.x = transform.rotation.z * speedModifier;
  
  transform.position =  new Vector3
  (
  Mathf.Clamp (transform.position.x, -2.2,2.2), 0.0f
  );
 
 }

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avatar image Owen-Reynolds · Aug 14, 2015 at 07:27 PM 0
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Try looking up things like "unity limit rotation."

The question by itself doesn't really make any sense. You clamp numbers. You can't clamp an operator or function. If you have a number before or after using it, you can clamp that.

If you're getting the error about not being able to change x through an accessor, on one 22, look up how to fix that (try a search on the error message.)

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Answer by RLin · Aug 14, 2015 at 07:40 PM

You can just check the rotation before hand:

     if(transform.eulerAngles.x < 45 && transform.eulerAngles.x > -45){
         //rotate stuff
     }

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