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Question by shaanbhaya · Aug 01, 2014 at 11:09 AM · camerashooterrecoil

[Solved]Top-down shooter camera recoil effect

Hey everyone.I have been stuck in this for a while and now have run out of ideas.So the problem is i want to make a recoil effect for camera for a top down game i am making.The camera just follow the player using simply being at x and z axis of the target.Now all is well but i want to implement a recoil function where the camera shakes a little for a certain period of time in the direction of the player.I have made a function like this

 function Shake(shakeTime: float, shakeDistance: float) {
 var startTime: float = Time.time;
 neutralPos.x = transform.position.x;
 neutralPos.z = transform.position.z;
 while (Time.time < startTime + shakeTime) {
 transform.position.x = neutralPos.x + (Random.insideUnitSphere.x * 0.2);
 transform.position.z = neutralPos.z + (Random.insideUnitSphere.z * 0.2);
 yield;
 }
 transform.position.x = neutralPos.x;
 transform.position.z = neutralPos.z;
 }
 

But it just shakes the camera and dosent really care about the direction of the player.So how can i go about shaking or "Recoiling" effect if i want it in a particular direction.

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Answer by shaanbhaya · Aug 01, 2014 at 11:40 AM

Solved it .

 function Shake2(shakeTime: float, shakeDistance: float)
 {
  var startTime: float = Time.time;
    nut=transform.position;
    neutralPos=Target.TransformDirection(Vector3.forward);
   while (Time.time < startTime + shakeTime) {
    transform.position=Vector3.Lerp(transform.position,nut+neutralPos*shakeDistance,shakeTime);
   yield;
   }
   transform.position=nut;
 }

 

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