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Question by Santa · Feb 22, 2011 at 03:50 PM · iosscreenorientationautomaticallyupside-down

How to allow automatic screen rotation in iOS?

Can Unity automatically rotate screen when I for example turn device in my hands from "Portrait" position to "Portrait Upside Down" position? Is it possible in Unity at all?

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Answer by JGeorge · Feb 22, 2011 at 04:34 PM

Here, use this code. It will throw some warnings in Unity because there are some newer methods, but they all still work. I just used this in a recent app.

if(/Vector3.Dot(Input.acceleration.normalized, new Vector3(0,-1,0)) > 0.8/Input.deviceOrientation == DeviceOrientation.Portrait)
        {
            iPhoneSettings.screenOrientation = iPhoneScreenOrientation.Portrait;
        }
        else if(/Vector3.Dot(Input.acceleration.normalized, new Vector3(1,0,0)) > 0.8/Input.deviceOrientation == DeviceOrientation.LandscapeRight)
        {
            iPhoneSettings.screenOrientation = iPhoneScreenOrientation.LandscapeRight;
        }
        else if(/Vector3.Dot(Input.acceleration.normalized, new Vector3(-1,0,0)) > 0.8/ Input.deviceOrientation == DeviceOrientation.LandscapeLeft)
        {
            iPhoneSettings.screenOrientation = iPhoneScreenOrientation.LandscapeLeft;
        }
        else if(/Vector3.Dot(Input.acceleration.normalized, new Vector3(0,1,0)) > 0.8/Input.deviceOrientation == DeviceOrientation.PortraitUpsideDown)
        {
            iPhoneSettings.screenOrientation = iPhoneScreenOrientation.PortraitUpsideDown;
        }
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avatar image Ipsquiggle · Mar 17, 2011 at 05:10 PM 0
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The main difference is that it's now Screen.orientation and ScreenOrientation.Portrait etc. Also the formatting messed up the comments in your code, it took me a while to understand what was going on there...

avatar image B-rad · Nov 26, 2012 at 08:22 PM 0
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I can't figure out the formatting. I'm getting "Operator '/' cannot be applied to operands of type 'double' and 'UnityEngine.DeviceOrientation'"

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Answer by menneske · Jul 13, 2012 at 08:14 AM

Open player settings (Edit -> Project Settings -> Player) and open the "Resolution and Presentation" section.

Select "Auto Rotation" for the "Default Orientation" and select the orientations you would like to support.

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avatar image cregox · Dec 14, 2012 at 12:46 PM 2
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+1 for updated answer. The question wsa 1 and half years old here. almost 2 years now.

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