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This question was closed Oct 07, 2015 at 11:59 PM by getyour411 for the following reason:

Problem is not reproducible or outdated

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Question by Rikanano · Nov 24, 2010 at 11:28 PM · terrainai

Problem With Enemy AI

Hey, i have modelled a figure from 3Ds Max and have imported it into Unity and set a number a codes as my game is FPS and the code i am having trouble with is the code which allows the AI to move towards the player to attack.

The problem being is that the enemy AI moves through the terrain and then continues to go downwards, here is the code i have assigned to the enemy:

using UnityEngine; using System.Collections;

public class EnemyAI : MonoBehaviour { public Transform target;
public int moveSpeed;
public int rotationSpeed;
public int maxDistance;

privateTransform myTransform;

void Awake(){
myTransform = transform;
}

// Use this for initialization void Start() {
GameObject go = GameObject.FindGameObjectWithTag("Player");

target = go.transform;

maxDistance = 2;

}
// Update is called once per frame void Update(){ Debug.DrawLine(target.position, myTransform.position);

  //Look at target        

myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);

if(Vector3.Distance(target.position, myTransform.position) > maxDistance) {

      //Move towards target        

myTransform.position += myTransform.forward moveSpeed Time.deltaTime;
}
} }

All help would be much appreciated!

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