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Question by Essential · Oct 14, 2012 at 06:37 AM · menustartlaunchmainmenu

How to check if game has just been launched

How can I distinguish between when a player has reached the main menu at game launch, and when they've returned to the main menu from in-game?

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Answer by Essential · Oct 14, 2012 at 08:04 AM

I found this answer was better for my particular needs:

http://answers.unity3d.com/questions/53316/game-states-communication-through-scenes-and-objec.html

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Answer by gribbly · Oct 14, 2012 at 07:04 AM

It depends how you've implemented your game - are you loading a new scene when you go "in-game"? If so...

Use Object.DontDestroyOnLoad() to preserve some main menu state when loading your game level, then just set a flag. Something like:

 bool firstLaunch = true;

 void Start(){
     if(firstLaunch){
         DoStuff();
         firstLaunch = false;
     }
     else{
         //back from in-game
     }
 }
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avatar image Essential · Oct 14, 2012 at 08:04 AM 0
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Thanks Cameron. Led me on the right track to find the answer I needed for my particular situation! =)

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