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Question by rick-grendel · Nov 28, 2014 at 09:26 PM · javascriptdrawline

What is wrong with this script?

Ok, I am working on this for hours but it wont work its a script to create A debugline between to objects on a advanced way (So far). But its not working... No errors.

This is my script:

 class RayColors extends System.Object {
     var geel : boolean = false;
     var groen: boolean = false; 
     var rood: boolean = false; 
     var blauw : boolean = false; 
 }
 
 class Rays extends System.Object {
     var SWP : Transform;
     var Activate : boolean = false;
     var RayColors = RayColors ();
 }
 
 var rays : Rays[];
 var player : Transform;
 
 var first : boolean = false;
 
 function Start () {
 
 }
 
 function Update () {
 
     if(rays[0].Activate == true)
     {
             if(rays[0].RayColors.geel == true)
             {
             Debug.DrawLine(transform.position, rays[0].SWP.transform.position, Color.yellow);
             
                 if(rays[0].RayColors.groen || rays[0].RayColors.rood || rays[0].RayColors.blauw)
                 {
                 Debug.LogError("Make sure 1 color is activated!");
                 }
             }        
     }
 }

 
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avatar image meat5000 ♦ · Nov 28, 2014 at 09:44 PM 0
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 var Activate : boolean = false;

Do you change this to true in rays[0]?

avatar image rick-grendel · Nov 28, 2014 at 09:45 PM 0
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@meat5000 yes

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Answer by Vetpetmon · Nov 28, 2014 at 10:07 PM

try this:

 #pragma strict
 
  class RayColors extends System.Object {
      var geel : boolean = false;
      var groen: boolean = false; 
      var rood: boolean = false; 
      var blauw : boolean = false; 
  }
  
  class Rays extends System.Object {
      var SWP : Transform;
      var Activate : boolean = false;
      var RayColors = RayColors ();
  }
  
  var rays : Rays[];
  var player : Transform;
  
  var first : boolean = false;
  
  function Start () {
 
  }
  
  function Update () {
  
      if(rays[0].Activate == true)
      {
              if(rays[0].RayColors.geel == true)
              {
              Debug.DrawLine(transform.position, rays[0].SWP.transform.position, Color.Yellow);
             
                  if(rays[0].RayColors.groen || rays[0].RayColors.rood || rays[0].RayColors.blauw);
                  {
                  Debug.LogError("Make sure 1 color is activated!");
                  }
              }        
      }
  }
 
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avatar image rick-grendel · Nov 29, 2014 at 12:30 PM 0
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this does not help...

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Answer by YoungDeveloper · Nov 28, 2014 at 10:09 PM

  1. When posting question, post the error too.

  2. It's Color.yellow not Color.Yellow

  3. Be sure you defined Rays array size from inspector, at least in length of 1

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avatar image rick-grendel · Nov 29, 2014 at 12:32 PM 0
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  1. I sad in the question description that there is no error.

  2. yes sorry but not the solution.

  3. i dont get that?

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