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Question by smirlianos · Jul 08, 2013 at 03:08 PM · materiallerpfade

Material lerp problem

Hello,

I have this script to fae from one material to another, but it doesn't work. nay help?

Also, how I make this to happen once, when I press a key?

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avatar image tw1st3d · Jul 08, 2013 at 03:12 PM 1
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Could you please post your current code, with the "code sample" option in the post editor? That will help us, help you.

avatar image smirlianos · Jul 08, 2013 at 03:19 PM 0
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Never $$anonymous$$d, I changed it. Left only how to fade the two textures when I press a button.

 var duration = 2.0;
 var dry : boolean; 
 function Update ()
 {
     if(dry)
     {
     var lerp = Time.time / duration;
     renderer.material.SetFloat( "_Blend", lerp );
     }
 }

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Answer by robertbu · Jul 08, 2013 at 07:15 PM

Time.time will be the time since the app started, so if Time.time is greater than 2.0 when 'dry' becomes 'true', then nothing will happen with this code. As a quick test, you can change your code to:

 var lerp = (Time.time % duration) / duration;

But the real fix will like be some sort of timer that you can start and reset:

 timer += Time.deltaTime;
 var lerp = timer  / duration;
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avatar image smirlianos · Jul 10, 2013 at 08:11 AM 0
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Thanks, it worked! But what if the timer is left for lots of hours? Would that affect the FPS of the game?

avatar image robertbu · Jul 10, 2013 at 12:49 PM 0
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No, nothing in the code above will bring down the FPS if run for hours.

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