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Question by SpeedTutor · Jul 08, 2013 at 01:48 PM · c#javascriptfpscontrollerswimming

Changing FPSController values via C#?

Hello,

I'm trying to change some FPSController values under certain conditions. Primarily when underwater, I have a detection script setup which changes fog colour and such when under a certain y position but want to know how I can reference other Javascript elements from C#.

I have my underwater.cs script attached to my main camera. Here are the things I want to effect:

  • CharacterMotor.js gravity = 0

  • Need some buoyancy, what could I change to simulate this? Gravity = -1 makes you rise but the movement keys make that more apparent. Not really sure what to do?

  • How can I change the character controller so I can move in all directions rather than just left and right?

Just to put this into perspective:

 void SetUnderwater () 
         {
             RenderSettings.fogColor = underwaterColor;
             RenderSettings.fogDensity = 0.01f;
             //CharacterMotor.gravity = 0;
                 //Buoyancy
                 //Movement directions
             }

Thanks for your time!

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avatar image SpeedTutor · Jul 09, 2013 at 07:56 PM 0
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Can anyone point me in the right direction?

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Answer by tw1st3d · Jul 09, 2013 at 08:05 PM

I'm no expert on the subject, but I believe you must use the same language to access a specific script, due to C# and JS/US using different syntax. Don't forget that you can use both languages in a game.

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