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Question by
Marshall_Hu · Mar 29, 2018 at 03:23 AM ·
ioswwwstreamingassets
iOS use WWW to access StreamingAssets get erro 1009
public RawImage image;
WWW www;
public Text text;
// Use this for initialization
void Start () {
Button btn = this.GetComponent<Button> ();
btn.onClick.AddListener (LoadImagH);
}
void LoadImagH(){
StartCoroutine( LoadImagWWW());
}
IEnumerator LoadImagWWW(){
var path =Application.streamingAssetsPath +"/test1.png";
www = new WWW(path);
yield return www;
//www.LoadImageIntoTexture
image.texture = www.texture;
}
here is my erro out put: 2018-03-29 11:18:44.250266+0800 ProductName[4175:1597220] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https. 2018-03-29 11:18:44.252816+0800 ProductName[4175:1597304] TIC TCP Conn Failed [5:0x1d0367680]: 1:61 Err(61) 2018-03-29 11:18:44.252854+0800 ProductName[4175:1597304] Task . HTTP load failed (error code: -1004 [1:61]) 2018-03-29 11:18:44.253032+0800 ProductName[4175:1597180] NSURLConnection finished with error - code -1004
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