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Question by Tortoiseius · Jul 08, 2013 at 03:30 AM · webplayerlagmousemove

Web Game - lag when mouse moves

Hello.

I'm making a very simple arcade web game with only a few objects in scene. When I test it everything works great with no lag, but when the user moves the mouse then the game gets a lot of lag so my objects begin to seep between platforms.

  • The mouse isn't a game control, the only Input that I have configured is the spacebar.

  • I have the same problem when I test it in kongregate as when I test it directly on browser(Chrome and firefox)

  • I don't have this problem when I run the game in unity

What can I do?

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avatar image Quillicit · Jul 08, 2013 at 04:11 AM 0
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Do you have a link to the game on $$anonymous$$ong? Something may occur to me if I give her a go.

avatar image Benproductions1 · Jul 08, 2013 at 11:19 AM 0
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Can you provide a replicatable example? What platform have you built for? (Plugin, Flash, NaCl). If there is no way of replicating the issue, then this is a Unity bug and should be reported. In that case, I suggest a reinstall :)

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Answer by tw1st3d · Jul 08, 2013 at 03:23 PM

Lock your mouse, so it won't recognize any input from it.

 void Start()
 {
     Screen.lockCursor = true;
 }

If you need it before you actually start the game, just have a method trigger that code when you open the new scene.

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Answer by Tortoiseius · Jul 09, 2013 at 07:42 AM

I thought that I was the only one with this problem but I already run some other games in Kongregate that were made with unity and it happens the same problem I: and because I don´t see any questions about this problem; I think that the problem is my pc :C

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