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Mecanim - pass root motion to Transform
So I have a character that has a couple of animations that aren't done in place (e.g. getting punched and falling a few meters behind or being handcuffed and thrown around through it.).
My object would be that during the anim (or just at the end if its not possible) to have the transform for the GameObject that contains the character to match the rootBone position of the animation since by the end of these animations they are offset. Or maybe is there a way to keep the animation in place and transfer the rootMotion to the transform?
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