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Question by Fascination St · Dec 12, 2012 at 11:07 AM · mayanoobeasy

Simple Maya/Unity question. How do I flip a cube inside out to make a room?

Okay, so I want a flipped inside out cube (so you can see into it from the outside, but not out of it from the inside). In maya, I have tried changing the rendering stats of the faces (double sided off and opposite on), this works great in maya, exactly what I want. But when I export it to unity, it just appears as a cube. Please help. :)

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Answer by h0stis · Dec 12, 2012 at 11:50 AM

You should select the faces of the cube and then in the polygone menu select "normals > reverse" and then export the cube to Unity. Google "reverse normals in maya" for more information.

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avatar image Fascination St · Dec 12, 2012 at 11:52 AM 0
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Hey, thanks a lot! I did however manage to figure it out before you answered! But thanks anyway!

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