- Home /
Question by
rakeshmalik91 · Mar 22, 2015 at 03:51 PM ·
terrainfogdepth
Build in standard terrain shader not working properly
Build in standard terrain shader not working properly on standalone Mac build. It does not happen inside unity editor.
Objects under terrain visible over terrain
Global fog, Ambient Occlusion for faraway places are visible everywhere in terrain
screen-shot-2015-03-21-at-32434-am.jpg
(168.7 kB)
screen-shot-2015-03-21-at-31436-am.jpg
(159.3 kB)
Comment
Answer by RussClarke · Apr 24, 2015 at 02:29 PM
Perhaps you are suffering from this problem? Check the log for the "unable to find shaders" message.
Your answer
![](https://koobas.hobune.stream/wayback/20220613190802im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
possible to make a fog zone? 1 Answer
Adding a static fog in the bottom of a terrain 1 Answer
Vuforia: How to hide terrain behind box-target? 0 Answers
How do I see something through a depth mask? 0 Answers
Can I universally raise my terrain to allow greater sculpting depth while preserving details? 4 Answers