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Question by awplays49 · Dec 24, 2014 at 09:23 PM · not workingclamp

Clamps not working! :(

I have 3 or 4 clamps and they dont seem to be working :(

using UnityEngine; using System.Collections;

public class CameraController : MonoBehaviour {

 public int Sensitivity;

 private float MouseY;
 private float MouseYSet;
 private float XRot;
 private float YPos;
 private float ZPos;

 public GameObject CameraTarget;

 void Start () {

 }

 void Update () {
     // Rotation controls
     MouseY += Input.GetAxisRaw ("Mouse Y");
     XRot = transform.rotation.x;
     YPos = transform.position.y;
     ZPos = transform.position.z;
     XRot = Mathf.Clamp (XRot, 90, 270);
     YPos = Mathf.Clamp (YPos, CameraTarget.transform.position.y, CameraTarget.transform.position.y + 50);
     ZPos = Mathf.Clamp (ZPos, CameraTarget.transform.position.z - 40, CameraTarget.transform.position.z);
     if (MouseYSet != MouseY)
     {
         transform.Rotate (new Vector3 (-(MouseY - MouseYSet) * Sensitivity * 10, 0, 0));
         transform.Translate (new Vector3 (0, -(MouseY - MouseYSet) * Sensitivity * 10, -(MouseY- MouseYSet) * Sensitivity * 10));
         MouseYSet = MouseY;
     }

 }

}

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avatar image Mmmpies · Dec 24, 2014 at 10:13 PM 0
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Well you're setting clamps on the XRot YPos and ZPos but then setting the transform based on other variables. Output Debug.Log for XRot YPos ZPos bet they stay withing the clamps but the transform isn't.

avatar image awplays49 · Dec 24, 2014 at 10:15 PM 0
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Yea, heres the new question. apologies

http://answers.unity3d.com/questions/862033/vertical-camera-movement-script-being-extremely-wi.html

@$$anonymous$$mmpies

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