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Question by arnegevaert · Sep 21, 2011 at 03:22 PM · rigidbodyrotatevelocitydirectionlocal

velocity direction

In my game, there is a ball that gets a velocity in the beginning, like this:

 var velocity : float = 15;
 function Start () {
     rigidbody.velocity = new Vector3(velocity, 0, 0,);    
 }

Now the problem is, if I rotate the ball, it keeps on going along the global x axis (Even if I rotate the ball before the game starts, it just follows global x.). How can I make the ball follow its local x axis?

Thanks

Arne

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avatar image Josh707 · Jan 08, 2013 at 03:23 AM 0
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ins$$anonymous$$d of new Vector3 do transform.forward * velocity

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Answer by kevork · Sep 21, 2011 at 03:27 PM

Use Transform.InverseTransformDirection.

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