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Question by Lukas-L · Jul 29, 2013 at 08:02 PM · instantiatearrayobjectfunction

Add instantiate object to GameObject[]

Hello,

I'm pretty new to using arrays.. I am creating object clones and trying to store them into array called colors.. I've googled and looked up for some answers but with no luck. :( Those are the codes I got from internet..

 public var colors : GameObject[];
 var startPoint: Vector3;
 var endPoint: Vector3;
 var numObjects: int;
 var objects: Transform[];
 
 function addToArray ( obj : GameObject )
     
 {
 
     colors += [obj];
 
 }
 
     function Start ()
 
     {
 
         for ( var s = 0 ; s < numObjects; s++ )
     
         {
 
 
             var newObj = Instantiate(objects[ Random.Range( 0 , objects.Length ) ] );
             newObj.position = Vector3.Lerp( startPoint , endPoint, ( s * 1.0 ) / ( numObjects - 1 ) );
             addToArray( newObj );
 
         }
 
 }

... But it gives me error when I try adding the object to array..

Player.js(49,35): BCE0017: The best overload for the method 'Player.addToArray(UnityEngine.GameObject)' is not compatible with the argument list '(UnityEngine.Transform)'.

Could anyone please fix this problem and explain what I did wrong? Thank you in advance.

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Answer by fafase · Jul 29, 2013 at 08:41 PM

 var newObj = Instantiate(objects[ Random.Range( 0 , objects.Length ) ] );
 addToArray(newObj.gameObject);
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Answer by abeldantas · Jul 29, 2013 at 08:36 PM

 var newObj : GameObject = Instantiate(objects[ Random.Range( 0 , objects.Length ) ] ) as GameObject;
 newObj.transform.position = Vector3.Lerp( startPoint , endPoint, ( s * 1.0 ) / ( numObjects - 1 ) );
 addToArray( newObj );

Seems that by default Instantiate returns a transform, not a GameObject.

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avatar image fafase · Jul 29, 2013 at 08:40 PM 0
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By default,I think Instantiate returns an object. In UnityScript it gets casted automatically to the type of the prefab, in this case Transform. In C#, you have to explicitly cast it.

avatar image abeldantas · Jul 29, 2013 at 08:53 PM 0
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Gets casted to the type of the prefab automagically? Hm, nice.

How do you know type of your prefab? I thought a prefab was just a reusable GameObject. Are you saying that he created a prefab of type Transform?

avatar image fafase · Jul 30, 2013 at 08:26 AM 0
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@abeldantas, the prefab is indeed of type Transform since objects is of type Transform. So UnityScript converts to the type, not magically though, it just cast to the type it found. C# does not do that for instance and requires the programmer to manually cast to the type.

That is one of the bonus of C#, nothing happens without you doing it. UnityScript does a lot on the background and then you get surprise.

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