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Question by FatallErroR · Jul 05, 2013 at 08:15 PM · shootingcomponentrendererbulletcolission

Problem with rendering component

Hi guys,

I wrote a shooting script, but i wanna improve it making the bullets remove the rendering component of the object they hit, without destroying it, just removing the Redering component when hit something.

Thank you all very much.

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avatar image supercouge · Jul 05, 2013 at 09:32 PM 0
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Did you try renderer.enabled = false; ?

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Answer by create3dgames · Jul 05, 2013 at 10:11 PM

Assuming you are using Raycast...

Let's say the variable to store the object you've hit with the raycast is named hit.

Then you would do something like:

 hit.gameObject.GetComponent("MeshRenderer").renderer.enabled = false;
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avatar image FatallErroR · Jul 06, 2013 at 03:54 PM 0
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That's exactly that i needed. God bless you man. ^^

avatar image create3dgames · Jul 06, 2013 at 11:35 PM 0
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Glad to be of assistance!

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