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Definition of END-USER
Hello eveyone!
In the Unity AssetStore license agreement (if I am not mistaken), it is stated that, by default, every asset isn't sold but licensed, in a way that only ONE END-USER may use such asset at a given time.
My question is, what may be the correct definition of a END-USER? Is it one developer? Project? Organization?
If my publisher sell's a utility script, it would make sense that each developer using such script should pay a license. However, what would be the correct meaning of "using": writing code directly using my script's API? or just passively benefitting from my script's features, that was added by a co-worker?
And if I were to sell a 3D Artwork, should every developer pay a license for such asset? It this case I think it would make more sense that a license-per-project should be paid, right?
Any kind of help/advice is welcome =) Thanks in advance!
EDIT: Obviously I didn't make my question clear enough, sorry about that. Let me try again. If I were to sell a tool for Unity on the AssetStore, for example, a CrashDetection asset. A set of scripts that would detect every time the game would crash, and automatically generate an e-mail to the responsable team, containing info on such crash. Indirectly, the whole team would be using and benefiting from it as well.
So, is the END-USER:
The company that buys such tool, and add's it to its project Repo to be versioned and used by everyone (one license).
The specific dev team that included/configured/maintained such asset in the project, and will be receiving the crash e-mails.
Or all the team, including testers and designers, that will be involuntarily using such tool, crashing the game and automatically sending feedback to the developers.
Answer by HolBol · Jun 30, 2011 at 08:17 PM
http://lmgtfy.com/?q=http%3A%2F%2Flmgtfy.com%2Fend+user
Not hard. It's the user of the product.
lmgtfy fail, you put the http://lmgtfy.com in the search query :)
"It's the user of the product." I got that part. $$anonymous$$y question was related to the meaning o "user", hence "what would be the correct meaning of using?"
Sorry if I wasn't clear.
as in, using the product. That's it. You're either using it or not. And Derek, woops!
@Henrique 1 is referring to: What should we do with a project shared over svn? Do I buy it 20 times for my other colleagues if I can just send it over svn?
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