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Realtime GI is enabled how it works
If Realtime GI is enabled, Unity uses Enlighten to precompute the surface-to-surface light paths for static GameObjects. Precomputed Realtime GI mode: Unity only precomputes surface-to-surface information The last path segment (that is, the segment from the surface to the Light emitter) is not part of the precomputation. 1.how it works? 2.can u explain? 3.can the sun move?
Answer by michael_unity988 · Dec 24, 2018 at 12:30 PM
I tried it as a user, just try to understand technical view. 1.where all the data (memory structure )saved, 2.is it structure for every light? 3.what is the shader calculation ? thx
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