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Question by haukesand · May 12, 2015 at 01:04 PM · collisionraycastcollider

Raycast: OnCollisionStay() detect collision not on Ray but Object?

How can I detect if an Object is hit by a ray-cast a certain amount of time on itself.

This is the code I use to check for collision with objects which I need to enable also for Rays!

 `void OnCollisionStay(){
         elapsedTime = Time.time - startTime;
         
         if (name == "WrongButtonHover(Clone)" && elapsedTime > activationTime){
             startTime = Time.time;
             MainCamera.GetComponent<ButtonSpawner>().wrongButton();
 }`

I tried to use:

void FixedUpdate() { if ( GetComponent().velocity.magnitude > 0.01 ) { Debug.Log("does not work if rigid-body has fixed position!");}

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Answer by Umresh · May 12, 2015 at 01:32 PM

This will check for the collision with the ray

 if( Physics.Raycast(transform.position,Vector3.forward,"DistanceToDetectRaycast") )
 {
       //Check for the time of stay . Then Do something
 }
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