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Question by UFO_Pirate · Dec 15, 2013 at 08:25 PM · combined skinned mesh renderer

Player invisable cloak?

In my game I want the enemy(other team) to be able to turn invisable for a short amount of time, with a recharge time. So, how do I achieve this, is there a way to disable mesh render, or should I have it so the mesh for the player moves below the floor?

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Answer by TheRichardGamer · Dec 15, 2013 at 08:32 PM

Well, you're going to be disabling the mesh renderer of the players, and to do that you will need to access the objects (players) with a script. Now I'm not going to make a complete script or anything, but I'm gonna give you an example so you'll get the idea.

I hope this helps.

 var Player : GameObject;
 
 var TimeEnabled : float; //this is the amount of seconds the players will be cloaked
 
 var IsCloaked : boolean = false;
 
 function Update () {
 
 if(Input.GetKeyDown(KeyCode.C)){ //you may use any input here, this is just an example
 
 if(IsCloaked == false){
 Cloak();
 }
 
 }
 
 }
 
 function Cloak () {
 
 Player.renderer.enabled = false;
 IsCloaked = true;
 yield WaitForSeconds(TimeEnabled);
 Player.renderer.enabled = true;
 IsCloaked = false;
 
 
 }
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avatar image UFO_Pirate · Dec 16, 2013 at 01:58 AM 0
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Thanks, TheRichardGamer, your code works great. Just what I needed

avatar image TheRichardGamer · Dec 16, 2013 at 09:09 AM 0
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Glad I could help.

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