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Shape driven animation (Morpher in 3dS Max) in Unity...
Hi, does shape driven animation in 3Ds Max (the Morpher) will export in FBX files and be imported in Unity?
Thanx
sb
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Answer by diggerjohn · Mar 03, 2011 at 08:35 PM
No. You need export separate mesh's with your settings and use them as morph targets in Unity.
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