Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by darkmag07 · Nov 22, 2011 at 03:59 PM · blenderscalefbxfbximporter

FBX Import Scale Different for Objects of Same Size in Blender

I ran into an interesting problem today. I made my character models in Blender and they are both the same size as you can see from the screenshot below:

alt text

When I import the male zombie on the right I put the scale up from the default 0.01 to 1 and it appears at a regular size. When I do the same for the female zombie it appears gigantic, and if I change it back to the default size of 0.01 it is the same size as the male zombie. Does anyone have an explanation as to why this would happen?

Both were exported as FBX files using the standard settings except for the fact that the female is exported in two parts: The head and the body. (She will be using her head as a projectile to attack enemies so we wanted it to be a separate object). Could this be messing with the scale settings somehow? It isn't particularly a problem but it would be nice to have everything uniform. As far as I can tell, none of the scripts attached to the objects should affect their scale in any way (but another person on the team has been in charge of making those and I'm not an expert programmer).

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jake-GR · Nov 30, 2011 at 09:41 PM 0
Share

check scale settings in Blender, make sure there isnt any scaling on the Object vs $$anonymous$$esh, or maybe re-export and double-check the export settings in the Blender FBX exporter?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by AlanMattano · Nov 02, 2013 at 03:24 PM

In Blender you can make scale modifications using Object mode and in Edit mode. Probably in one model you make scale modifications in Object mode and in the second model you make scale modifications in Edit mode. Use Edit mode for scaling. Do not use Object mode for scaling. Go to Blender, if there is scale in Object mode, apply all scales modifications using "Ctrl A" and then export your model in to Unity or scale it in Edit mode.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Disabling scaling in unity animations? 0 Answers

How to export fbx from Maya LT? 1 Answer

Blender to Unity: 3ds exports UV maps correctly, fbx doesn't. Why? 2 Answers

Blender FBX imported into unity distorts and moves pieces of the model. 0 Answers

Why my imported fbx show semi transparent? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges