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Digital Clock: Time.time > 60
I am trying to make a functioning digital clock and it works except for the fact that I cannot seem to get the minutes to reset after 60.
 var textObject: GUIText;
 private var mouse: boolean;
     mouse = false;
 private var count: int;
     count = 1;
 private var Minute = 60;
     
 function OnMouseOver ()
     {
     mouse = true;
     }
     
 function OnMouseExit ()
     {
     mouse = false;
     }
 function Update  () {
  var hour: int;
      hour = 0 + Time.time / 60;
  var minute: int;
      minute = 0 + Time.time;
 
     if (Input.GetKeyDown("e") && mouse == true)
     {
     textObject.text = "The time is " + hour + ":" + minute;
     }    
     if (Time.time > 59)
         {
          minute = minute -60;
         }
 }
I was wondering if anyone knew what was wrong with this code
               Comment
              
 
               
              Answer by robertbu · Feb 12, 2013 at 02:04 AM
Calculate the minutes like:
 var minute: int = Time.time - hour * 60;
And remove the:
 minute = minute - 60;
Note you will need to do some string padding or formatting or you will get times like 0:7.
Answer by numberkruncher · Feb 12, 2013 at 02:11 AM
Why not just use this approach:
 private var startTime : System.DateTime;
 function Awake() {
     // Reset timer from start of scene.
     startTime = System.DateTime.Now;
 }
 function OnUpdate() {
     var duration : System.TimeSpan = System.DateTime.Now - startTime;
     textObject.text = string.Format("The time is {0}:{1:d2}", duration.Hours, duration.Minutes);
 }
I haven't tested the above, but this concept should work.
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