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Question by adeel · Feb 21, 2011 at 06:19 AM · xcodein

how to use Unity3.1 in Xcode

Hi, if i want to make a 3d Game for iPhone(iOS) and i use the unity 3.1 but how i can use unity engine in xcode so that i will be writting all of my game logic in Objective-C and obviously view will be made in unity... please help. Thanks alot

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avatar image adeel · Feb 21, 2011 at 11:15 AM 0
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Please answer....

avatar image Fattie · Jan 10, 2013 at 10:17 AM 0
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Adeel, you will hugely struggle using 3.1 Unity.

Just upgrade to the latest Unity. You will save yourself an incredible amount of trouble.

Forget about the idea of "writing the game" in XCode and using Unity "as a view". Just write the game normally in Unity using Unityscript of c# as you prefer.

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Answer by MrDude · Jan 10, 2013 at 10:11 AM

I wish to know the same thing (sort of)...

According to this page: http://docs.unity3d.com/Documentation/Manual/UsingDLL.html ...it sounds like I can take the UnityEngine.dll and use it external to Unity while creating my own DLLs. My question is also: "How do I do this in XCode?"

Basically, what I want to do is to create a non-C# library and then use that in Unity. Now, for simple stuff like SquareThisNumber(int n), that is not a problem at all... but I want to do some more substantial stuff also and THAT, unfortunately, requires using Vector3 and Transform and GameObject and SendMessage etc etc etc...

I am a veteran in coding for Unity but I am like day one with Obj-C and Xcode so I literally don't know where to start. From what I've seen, though, linking in a DLL requires the .h file in order to use the library. I don't recall ever having seen Unity distribute the header file for the UnityEngine library so the question arises again... how would I go about using the UnityEngine.dll library in Xcode?

Thanks

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