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Sprite Renders of Unity Particle System
Hello EveryOne.. I tried to search for this in the forum but could not get a legitimate answer. My question is.. Is it possible to get frame by frame renders of Unity Particle(Shuriken or Legacy) System.. so that I can use them in Sprite Sheet and I can run Sprite Animation instead of that for Optimization?? Are there any plugins available for that??
You could use Application.CaptureScreenshot in your Update() function, inside of an IF statement for a Input.Get$$anonymous$$ey, so it only happens while you're holding that key. It should capture an image every frame.
http://docs.unity3d.com/Documentation/ScriptReference/Application.CaptureScreenshot.html
Although I'm not sure if it will automatically added numbers if the file already exists. You may have to create an iteration loop with it to increase a number value for the filename parameter of it each frame.