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Question by DaceProducer_Official · Apr 29, 2014 at 12:29 PM · collisiongameobjectrigidbodycollideraudio.playoneshot

Audio.PlayOneSHot won't work?

Hello, I have a game object with an audio source and a script attached to it. The audio should start as soon as it enters collision with a ball, but it just won't play. Here's the script I wrote:

 #pragma strict
 
 var hit : AudioClip;
 
 function OnCollisionEnter (theHit : Collision) {
 
     if (rigidbody.collider.gameObject.tag == "Ball") {
     
         audio.PlayOneShot (hit);
     }
 }

I've also tried replacing the OnCollisionEnter ( ) function with the Update ( ) function, with no success.

Could someone please explain me what I'm doing wrong and point me in the right direction? Thanks.

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avatar image Klarax · Apr 29, 2014 at 01:51 PM 0
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does it have an auido source attached to it ? might be the reason. you could do this incase you dont have an audiosource...

     var public hit : AudioClip;
     var public source = AudioSource;
     
     function OnCollisionEnter (theHit : Collision) {
      
     if (rigidbody.collider.gameObject.tag == "Ball") 
     {
     source = theHit.gameObject.GetComponent<AudioSource>();
     
     if(source != null)
     {
     source.clip = hit;
     source.Play();
     }
     else
     {
 source = theHit.gameObject.AddComponent<AudioSource>();
 source.clip = hit;
 source.play();
 }
     
     }
avatar image DaceProducer_Official · Apr 29, 2014 at 05:15 PM 0
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Yes, there is an audio source attached to the game object. I copied the code you gave me, but it gives me an error on lines 8 and 17:

"Unexpected token: )." What might this be?

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