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Texture stretches verticaly on some objects and work well on other objects
I have this simple wall and a brick material attached to it, however texture is stretched verticaly and looks awful. I've been playing with tile size in material menu, but it doesn't fix anything. Material works perfectly attached to other objects, like for example floor. How to fix it?
Try to rotate the object to see if is something related with direction of rendering or something like this (actually, i have no idea abt this issues)
This is to do with the UV $$anonymous$$ap for the object. A UV $$anonymous$$ap says where a pixel on the texture appears on the 3d surface of an object. Where did you get the wall object from? If it was from a CG program, you should be able to set the UV map there.
i think somethings messed up with the uv cordinates..
have you tried another shader?
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