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Question by anwe · Sep 02, 2011 at 07:06 PM · cameraraycastscreen

How to engage an object if it's seen by my camera??

Here's the code, however i'd like to engage an object that is seen by my camera

 for (var width = 1; Screen.width; width++){
               for (var height = 1; Screen.height; height++){
                   var ray = Camera.main.ScreenPointToRay (Vector3(width, height, 0));
                   var hit : RaycastHit;
                    if (Physics.Raycast(ray, hit, Mathf.Infinity ) && hit.transform.tag == tagLock){
                        Debug.Log("finalmente!!");
                    }
               } 
          
          }
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avatar image SisterKy · Sep 02, 2011 at 07:14 PM 0
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'engage'? what do you mean exactly? You want to attack it? Want to marry it? :p want to get a reference to it?

avatar image anwe · Sep 02, 2011 at 07:18 PM 0
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excuse me for my english, however i'd like to check if the ray hit the target so that i can shoot my rocket to follow it

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Answer by SisterKy · Sep 02, 2011 at 07:39 PM

Hmmm... it took me a while to figure out what you are trying to achieve with your code... in theory that's probably possible... but seems quite cumbersome. I think here you'll find some more elegant approaches for your problem...? http://answers.unity3d.com/questions/8003/how-can-i-know-if-a-gameobject-is-seen-by-a-partic.html
Or am I missing the point of your question?

Greetz, Ky.

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