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Export Terrain only textures as seen in the editor
I was playing around with Unity Terrain tool, it is very powerful, especially to fake ambient occlusion around the meshes with some black texture and some soft brush, but also expensive in terms of processing, for example i tried to change the terrain for a single quad with a texture applied and it was blazing fast compared to the terrain, i need to export the terrain textures(albedo and normals should be fine) to PNG, i do not want any splatmap, just the texture as i see it so i can add it onto a quad, i found a work around that is adding an ortographic camera straight top view and start taking screenshots and arranging things back in Photoshop or any image editing software, but this is only for albedo, cannot use it for normals because Deferred rendering cannot be used with ortographic cameras and the screenshots will be messed up with the persepctive.
Any clue on how to export albedo and normals from the final look of the Terrain?
PD: I am not using any height, only painting textures.
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