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Question by nikolaradovic · Jun 29, 2015 at 01:21 PM · instantiaterandom

Random Spawn

I have this script

 function spawn_cube ()
 {
 
 spawn_position = new Vector3(0,0,0);
 var temp_spawn_cube = Instantiate(cube, spawn_position, Quaternion.identity);
 }
 
 function Update () 
 {
 spawn_cube();
 }


but I wanted that my cube spawns randomly from 5 to 10 sec, not every second, what should I change or add to this to work.

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Answer by Unity_gamer · Jun 29, 2015 at 02:12 PM

Hey,

you can implement your own custom timer to achieve this.Simple way to achieve this is by using Invoke function.

 function Start ()
 {
     spawn_cube ();
 }
 function spawn_cube ()
  {
  
       spawn_position = new Vector3(0,0,0);
      var temp_spawn_cube = Instantiate(cube, spawn_position, Quaternion.identity);
      Invoke("spawn_cube",Random.Range(5.0, 10.0));
  }

This is not tested , Check and post the result here.

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avatar image nikolaradovic · Jun 29, 2015 at 03:06 PM 0
Share

It works, I tried with yield and it didnt worked but this works very well

avatar image nikolaradovic · Jun 29, 2015 at 03:11 PM 0
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But how can I relate spawn point to main camera? spawn_position = new Vector3(0,0,0);

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Answer by sansol · Jun 29, 2015 at 03:58 PM

the easiest i can think about would be to have a variable (e.g. spawnTime) to store the new time were you want to spawn.

on start and inside spawn_cube, calculate the time you want to spawn adding randomly 5 to 10 seconds (spawnTime = time.time + system.random(5,10) ) or something like that.

on update, check if Time.time > than spawnTime.

hope i answered your question! :-)

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