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Blender Animation import to Unity
Hi guys
I have an animation in blender that I have exported to Unity. The animation is a the avatar holding on to a sword and swinging it. In blender the animation looks fine and the avatar is firmly holding on to a sword. However when the FBX asset is imported to unity the fingers and the hands are quite messed up and is different from how it looked in blender. Refer to the images attached for details and PLEASE lead me to the right direction.
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blender.png
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