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Using box collider or rigidbody, to stop object from going through another one.
Hi,
I've designed an object that responds to mouse clicks, let's say, if I click on my terrain via mouse the object moves to that point, on the terrain as well there is another object similar to a wall, the problem is that when i click on the wall the moving object goes through it and it doesn't stop when it reaches it. How can i make the wall solid nothing goes through it, I heard about box collider but didn't work for me. Any help please, I would prefer to use the method of adding rigidbodies and box colliders as they are a lot easier than adding code into my script.
Any help is hugely appreciated.
Answer by Shiggsy · Feb 11, 2014 at 02:39 AM
Have you tried adding rigid bodies to both objects, and ensured the 'wall' objects' Collider is NOT set to trigger?