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Question by mjking21 · Jul 22, 2020 at 10:50 PM · velocityaddforcespeedforcevector2

i am not able to increase the speed of ball perodically in pong, in this code the speed of ball decrease while playing so help with this, how to increase speed of ball perodically?,

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BallControl : MonoBehaviour { private Rigidbody2D rb2d; void GoBall() { float rand = Random.Range(0, 2); if (rand < 1) { rb2d.AddForce(new Vector2(20, -15)); } else { rb2d.AddForce(new Vector2(-20, -15)); } }

 // Start is called before the first frame update
 void Start()
 {
     rb2d = GetComponent<Rigidbody2D>();
     Invoke("GoBall", 2);
 }

 void ResetBall()
 {
     rb2d.velocity = Vector2.zero;
     transform.position = Vector2.zero;
 }

 void RestartGame()
 {
     ResetBall();
     Invoke("GoBall", 1);
 }

 void OnCollisionEnter2D (Collision2D coll) {
 if(coll.collider.CompareTag("Player"))
     {
     Vector2 vel;
     vel.x = rb2d.velocity.x;
     vel.y = (rb2d.velocity.y / 2) + (coll.collider.attachedRigidbody.velocity.y / 3);
     rb2d.velocity = vel;}
 }

}

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