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How do I keep a texture different on copied objects?
I apologize if this question has already been asked but I can't seem to find it on the questions board.
I am trying to use an object that I created in one scene as a similar object in another scene (level). It works well when I copy the object and paste it into another scene but when I try to change the texture on the pasted object, the original object in the original scene changes to that new texture as well. How can I "unlink" these objects so that doesn't happen? Thank you so much! Tom
I tried to add a totally new .jpg image as a texture for each object but it still makes the others change to the new one that I "painted" the original (or copy) of the object. $$anonymous$$
Answer by Bunny83 · Feb 04, 2014 at 11:56 AM
You have to use a new "Material". What you changed was the texture of the material on this object. If the same material is used by another object it will of course use the new texture. You have to duplicate the material you use and assign the new material to the second objects materials array by replacing the old one.
Thanks so much! I totally forgot about the "material" part. It worked like a charm. Thanks for your help, @Bunny83.