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Question by rajat · Jul 02, 2013 at 03:07 PM · gameobjectcolorrenderer

Dynamically fill color in a gameobject?

I need to fill color in a GameObject when somebody hovers over it. How should i go about filling the GameObject with different another color to change the color at once i would use,

 Material newMaterial = new Material(Shader.Find("shadername")); 
 newMaterial.color = whateverColor;
 gameObjectRenderer.material = newMaterial ;

but i can't figure out how to animate color filling.

Example of what i want:

  • Unhovered gameobject will look like

Gameboject

  • Then when somebody hovers over it, the color will start to fill and a event will be executed when the game-object is filled completely.

alt text

black_down_arrow.png (1.7 kB)
black_down_arrow1.png (36.4 kB)
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Answer by robertbu · Jul 02, 2013 at 03:12 PM

Use three images. One just the arrow, one the arrow full, and a gradient. The technique is the same as used in this progress bar:

http://answers.unity3d.com/questions/14770/creating-a-circular-progressbar-timer.html

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avatar image rajat · Jul 09, 2013 at 01:15 PM 0
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Thanks, i was able to do it with the help of the link.

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