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Array like level system to change rules.
In working at a musical game and trying to make a system where when you reach certain conditions,a set of instructions are loaded and change somes rules (background scrooling speed,background material,points value,etc.)
Example :
Level 1 Level 2 Level 3 Level 4
Start in Level 2 Variable A Start with Value = 5
Do someting right A+1 Do someting wrong A-1
if A=10 next level reset A value to 5
if A=0 previous level reset A value to 5
Every level is a set of istructions to change the game rules in real time
Level 1 points worth 1 Level 2 points worth 2 etc.
Answer by syclamoth · Mar 14, 2012 at 01:49 AM
Try doing something like this-
class LevelInfo
{
public float difficulty;
public string levelName
// etc.
}
Now, in your level-manager component, make a bunch of these:
// make these an array if that architecture would work better for you
public LevelInfo levelOne;
public LevelInfo levelTwo;
public LevelInfo levelThree;
private int skillRank;
private LevelInfo currentLevel;
void Start()
{
currentLevel = levelOne;
}
void Update()
{
if(skillRank < 5)
{
currentLevel = levelOne;
} else if(skillRank < 10)
{
currentLevel = levelTwo;
} else
{
currentLevel = levelThree;
}
}
Then, whenever you need to get information about the current difficulty level, just use
currentLevel.difficulty; //(or whatever)
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