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Question by
stridernara · Mar 21, 2014 at 03:58 PM ·
animationbugdamageattack
Is there a bug with animation.isplaying
first this code worked if(animation.IsPlaying[attackClip.name].time>animation.IsPlaying[attackClip.name].length*0.35) { Target.GetComponenet().getHit(damage); }
but now it dont read the animation code says everything is ok but it wont do anything
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