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Question by PedBrito92 · Jul 02, 2013 at 12:54 PM · webcamtrack

There is a way to track an objects in a live feed of a webcam in Unity?

Hi, in my project i need to track an object in the live feed of a webcam(PS EYE) and get his x and y while it is moved. Anyone knows a way to track objects in Unity?

Thanks.

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avatar image Ajith_2105 · Oct 09, 2014 at 11:25 AM 0
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Sir.. if u got the solution,, pls share it for me..

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Answer by fueldown · Jul 02, 2013 at 06:31 PM

I think you should look into Vuforia. Sounds like a job for AR SDK.

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avatar image dhmaxhd · Sep 03, 2020 at 11:57 AM -1
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How do I make a player shoot right and left 2D platformer firing left and right, help! using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput;

 public class movo : $$anonymous$$onoBehaviour
 {
     float bulletSpeed = 500f;
     public Animator anim;
     public Transform barrel;
     public Rigidbody2D bullet;
     private Rigidbody2D rb;
     private bool moveLeft;
     private bool moveRight;
     private float horizontal$$anonymous$$ove;
     public float speed = 5;
     public SpriteRenderer sp;
  
     private void Start()
     {
         anim = GetComponent<Animator>();
         rb = GetComponent<Rigidbody2D>();
         sp = GetComponent<SpriteRenderer>();
  
         moveLeft = false;
         moveRight = false;
     }
  
     public void PointerDownLeft()
     {
         anim.SetBool("run", true);
         moveLeft = true;
     }
  
     public void PointerUpLeft()
     {
         anim.SetBool("run", false);
         moveLeft = false;
     }
  
     public void PointerDownRight()
     {
         anim.SetBool("run", true);
         moveRight = true;
     }
  
     public void PointerUpRight()
     {
         anim.SetBool("run", false);
         moveRight = false;
     }
  
     void Update()
     {
         $$anonymous$$ovementPlayer();
         if (CrossPlatformInput$$anonymous$$anager.GetButtonDown ("Fire1"))
             Fire ();
     }
  
     void $$anonymous$$ovementPlayer()
     {
         if (moveLeft)
         {
             sp.flipX = true;
             horizontal$$anonymous$$ove = -speed;
         }
  
         else if (moveRight)
         {
             sp. flipX = false;
             horizontal$$anonymous$$ove = speed;
         }
  
         else
         {
             horizontal$$anonymous$$ove = 0;
         }
     }
  
     private void FixedUpdate()
     {
         rb.velocity = new Vector2(horizontal$$anonymous$$ove, rb.velocity.y);
     }
 
     void Fire()
     {
         var firedBullet = Instantiate (bullet, barrel.position, barrel.rotation);
         firedBullet.AddForce (barrel.up * bulletSpeed);
     }
 }
avatar image Captain_Pineapple dhmaxhd · Sep 03, 2020 at 11:58 AM 0
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Please do not post questions as comments especially if they are unrelated to the original post. Open a new question instead...

Also please provide information on what's not working. Just saying: "Here is my script and i want it to do X, modify it for me please" is not a good approach.

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