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Question by ThiagoTejo · Nov 08, 2013 at 09:07 PM · quaternionrotateairplane

AirPlane-Like Rotation ( like in GTA games)

I've been trying here for several hours with no sucess, i want to make my object rotate just like a airplane does in most games using the mouse: The Mouse X axis make it rotates around its center and the Y rotates it up and down locally. I've achieved something using this code here, but i couldnt get it to rotate around the local X( the vertical axis):

             rotationX -= Input.GetAxis("Mouse X") * 10;
             rotationY -= Input.GetAxis("Mouse Y") * 3;
             
             
             transform.localRotation = Quaternion.Euler (0,0, rotationX);

but if i try to put the rotation Y on this localRotation thing ( on the first spot, right?) , it rotates around the global X axis, just like the image below:

alt text

plane.png (5.0 kB)
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Answer by ThiagoTejo · Nov 08, 2013 at 09:54 PM

I've made it! if someone have the same problem, use this:

    rotationX = Input.GetAxis("Mouse X") * 10;
             rotationY = Input.GetAxis("Mouse Y") * 10;
             
 
 
                transform.Rotate(Vector3.right * rotationY);
                
             transform.rotation *= Quaternion.Euler (0,0,-rotationX);
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