Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Darktz · Apr 15, 2010 at 02:53 AM · movementvariable

Variable Script "movement"

var Move forward : Keyboard;

// replace 'move forward' with what??

// replace 'keyboard' with what??

// i want to know how to make var move forward with value to set its speed

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by duck · Apr 15, 2010 at 06:33 AM

Variable names can't contain spaces. Perhaps you're looking for some kind of very simple movement script, along these lines?

var moveSpeed = 5; var rotateSpeed = 50;

function Update() {

var h = Input.GetAxis("Vertical"); var v = Input.GetAxis("Horizontal");

var moveAmount = h moveSpeed Time.deltaTime; var turnAmount = v rotateSpeed Time.deltaTime;

transform.translate(0,0,moveAmount); transform.rotate(0,turnAmount,0);

}

(allows you to move and rotate the object, with the arrow keys)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Darktz · Apr 15, 2010 at 12:21 PM 0
Share

which one shows which button you pressed??

avatar image
0

Answer by DarkHype · Apr 15, 2010 at 07:19 AM

You could also just duplicate the FPS Walker script that comes with the standard assets and delete horizontal line! here this is my edited FPS walker script! :

var speed = 6.0;

var jumpSpeed = 8.0; var gravity = 20.0;

private var moveDirection = Vector3.zero; private var grounded : boolean = false;

function FixedUpdate() { if (grounded) { // We are grounded, so recalculate movedirection directly from axes moveDirection = new Vector3(0, 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed;

if (Input.GetButton ("Jump")) { moveDirection.y = jumpSpeed; } }

// Apply gravity moveDirection.y -= gravity * Time.deltaTime;

// Move the controller var controller : CharacterController = GetComponent(CharacterController); var flags = controller.Move(moveDirection * Time.deltaTime); grounded = (flags & CollisionFlags.CollidedBelow) != 0;

}

@script RequireComponent(CharacterController)

Hope i helped you!

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DarkHype · Apr 15, 2010 at 07:20 AM 0
Share

Hmmm... looks like to code function of unity answers is a little wierd

avatar image Eric5h5 · Apr 15, 2010 at 07:58 AM 0
Share

All you have to do is select your code and hit the code button, it's easy.

avatar image Cyclops · May 03, 2010 at 02:25 PM 0
Share

@Eric5h5, he's right - I've had circumstances where the code button just refused to format the first half-dozen lines of my code, no idea why. So yeah, it's easy - when it works... :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Changing variable from another script 1 Answer

movement 2d in a grid 3 Answers

How to modify variables from scripts in standard package? 2 Answers

Player movement issue... 1 Answer

Car movement script ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges