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Question by bubzy · Jul 02, 2013 at 01:11 AM · collisionrigidbodycollidertag

handling collision with two objects of the same tag

I have an object set up for collisions using

 OnTriggerEnter(Collider other)
 {
 if (other.tag == "Bullet")
 {
 health -=10;
 }
 }

the problem I seem to be encountering is that when two "Bullet"s hit the object at the same time, it doesn't register the hit. maybe im missing something fundamental here?

thanks

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Answer by Em3rgency · Jul 02, 2013 at 06:27 AM

OnTriggerEnter is funky like that. I had a similar problem where I had to do things both during trigger enter and exit, but the functions would often not fire off correctly if I collided with several objects at once.

For some reason, this solved itself when I only used the enter/exit functions to count the collisions, and did my actual code in the update function instead. So try something like this

 int unprocessedBullets = 0;
  
 void Update()
 {
     if(unprocessedBullets > 0)
     {
         health -= 10;
         unprocessedBullets--;
     }
 }
 
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Bullet")
         unprocessedBullets++;
 }
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avatar image bubzy · Jul 02, 2013 at 07:51 AM 0
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Wonderfully simple solution, many thanks :)

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