Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jun 22, 2011 at 10:12 PM by flaviusxvii.
avatar image
0
Question by mjewkes · Jun 22, 2011 at 10:06 PM ·

[iOS Memory Question] At ~35MB of memory on a heavily multitasked iPhone4/iPad we are getting suspend-crashes after lowmemory warnings. Is there anything we can do?

Hey Folks,

We have an iOS application that runs at ~35MB memory over its lifetime. We are getting crashes after 10 minutes or so of gameplay on an iPhone 4 and iPad that have many other applications in the background. Usually we get a LowMemory warning log (but sometimes not). This LowMemory log shows other programs being jettisoned. No other crash logs are generated. Generally our app appears to be suspended when this occurs, but attempting to un-suspend it causes it to reset.

Is there anything to be done about this (aside from using less memory)? We don't get any (!) crashes on our 3G - just on the iPhone 4 with heavy multitasking. Are we doing something that might cause iOS to be unable to terminate background apps, or that might cause us to suspend when this occurs?

Thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SisterKy · Aug 30, 2011 at 04:25 PM 0
Share

duplicated question: http://answers.unity3d.com/questions/133652/ios-memory-question-at-35mb-of-memory-on-a-heavily.html

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Need Some Help regarding insert new objects in island demo 1 Answer

Mouse.Position from centre of screen? 0 Answers

HELP saving/loading game! please! 1 Answer

NullReferenceException Error 1 Answer

Quaternion - Stuck at rotating past 180 - Use: Pendulum that rotates with user input 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges