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Question by Mattivc · Apr 26, 2010 at 01:34 PM · textureraycastshootingweapondecal

Adding bullet holes to walls

I am currently working on a shooter, and im wondering how i can make the weapons in the game add bullet holes when they hit the enviroment.

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Answer by Bampf · Apr 26, 2010 at 01:52 PM

Games generally do this with a technique called "decals". Search Unity Answers for "decal" for previous questions on this subject.

Edit: You asked for more specifics. The following answer has a two-line snippet of code that instantiates a bullet object at a point where a raycast hit something: http://answers.unity3d.com/questions/985/adding-decals-to-a-object

The following answer is about how to use a raycast to find a location where something was hit: http://answers.unity3d.com/questions/3753/location-of-raycast-collision

Those two answers contain most of what you need, as far as scripting goes.

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avatar image Maltus · Apr 26, 2010 at 04:59 PM 0
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I was wondering how to dynamically add decals based on a raycast hit

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Answer by ruben_hiet · May 15, 2011 at 11:43 AM

is it possible to instentiate a projector on the position you hit an object and just project a texture of a bullet impact? I don't know anything about projectors but thought it is maybe possible?

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Answer by el_rolas · Apr 03, 2013 at 09:11 AM

no, projectors are used to fake shadows

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