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Editor GUI Like mesh import animation inspector
Hi, I need to create a GUI to edit a list of objects. I have a class AClass with List objects, and the objects have their attributes and a list that I want to edit with the ReorderableList function (so, i think, I shold use a Custom Editor).
So, my idea is to show a custom editor of AClass, let choose the MyObject I want to edit and show below its custom editor.
The reference should be the mesh import -> animation tab inspector: You can select the clip, then you can edit it in the interface below.
So now I can show the "Clips", how can I say "Show the custom editor of object X here"?
Thank you in advance
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